Mac Vs Windows Game Performance Benchmark

The Mac has come a long way as a gaming system, so it's a good time to explore the graphics performance differences between Mac and Windows, with so many games. Jun 06, 2018  When running tests this week on a MacBook Pro for the Dota 2 Vulkan/OpenGL cross-OS performance I also took the opportunity as part of the fun benchmarking week for celebrating the Phoronix 14th birthday by running a broader set of system benchmarks across the latest macOS 10.13 High Sierra, Windows 10 Pro, and various Linux distributions. Here are those CPU/system performance benchmark. Jan 18, 2019  Here are the links to the sources of the benchmarks. Linux Vs Windows - Pop OS 19.04 Emulation Gaming Performance! AMD Ryzen. Linux Gaming (Ubuntu) vs Windows 10 on VMware.

Mac vs windows

The Steam for Mac client has been in the hands of gamers for a week now and Valve is collecting some useful data about Mac users. Among the statistics the company has gathered so far: two-thirds of Steam for Mac users run on laptops, and after one week, 11 percent of all Steam purchases are for Mac. One surprising result, however, is that the same version of Portal is five times more stable on Mac OS X than on Windows.

Mac OS X has never been the preferred platform for gamers, despite its support for the OpenGL 3D graphics framework. Part of the issue is that graphics hardware drivers for Mac OS X just aren't as well optimized as they are on Windows. In an OpenGL benchmark comparison between Mac OS X 10.6.3 and Windows 7 x64 by Phoronix running on identical Apple hardware—in this case, a 9400M-equipped Mac mini—Windows 7 trounced Mac OS X in terms of raw speed.

Performance-wise, Valve believes there is plenty of room for improvement when it comes to better leveraging the underlying Mac hardware. 'We'll catch up,' said Valve developer Jason Mitchell on a recent episode of The Conversation. 'Apple is certainly motivated to work with us—we're working with them; we're working directly with the hardware vendors. We know it's the same hardware, but you boot up a different OS, there's different performance characteristics.'

Mac Benchmarks Test

Valve founder Gabe Newell said the Mac platform and its support for OpenGL represents a great opportunity for the company. 'We're definitely not as mature on the Mac as we are with our work on the PC,' he said.

Mac vs windows game performance benchmarks

'We've been shipping games for years on Windows; we've been shipping them for a week on the Mac,' said Mitchell.

Windows

Beyond raw performance, however, Mitchell noted that the Mac has other advantages. For instance, with just a model and OS version, programmers can more easily recreate bugs and profile hardware performance on the Mac. Windows users benefit from faster driver updates while Mac users might have to wait for Apple to roll out a point release, but the proliferation of possible hardware-software configurations makes it much more difficult to pin down problems.

Also, said Newell, 'what's sort of surprising is how much more stable our games are on the Mac.' Looking at the early data available from the Steam client, 'the Mac is five times more stable than Windows' when using the metric of minutes played versus number of crashes.

Windows Vista Game

Newell remarked during the podcast that graphics performance is much less of a concern overall compared to finding ways to offer a better user experience, such as the greater stability on the Mac. 'I think we're starting to enter a period where graphics performance is sort of a solved problem,' Newell said. 'We're moving away from loss-leading graphics approaches [of consoles] toward more of a service platform. It's less about pixels per second and more about micro-transactions and identity.'